By including the following code in your home page you can use the Viewer applet.
<APPLET
CODEBASE = "http://www.damweb.nl/"
CODE = "webdam.Viewer.class"
NAME = "webdam"
ARCHIVE ="webdam/Viewer.jar"
WIDTH = 360
HEIGHT = 240
HSPACE = 0
VSPACE = 0
ALIGN = middle>
<PARAM NAME="options" VALUE="bgcolor: b0c0a0; notation:right">
<PARAM NAME="position" VALUE="WMWP1627283233343537384045BP0712141819212324252629">
<PARAM NAME="notation" VALUE="343025343731263732412143353024443322233222171221162914194137071237321218454019234034">
</APPLET>
In the <APPLET>
tag you can change the WIDTH,
HEIGHT
, HSPACE
, VSPACE
and ALIGN
options to change the size of the applet. It is recommended that the width is always larger than the height.
In the <PARAM>
tags the start position and notation is given.
The position parameter is a string containing the start position of the game fragment. It consists of a sequence of 2-character codes with the following meaning:
WM
: White to move in starting position
BM
: Black to move in starting position
WP
: The following numbers are squares with a white man (pieces)
WK
: The following numbers are squares with a white king
BP
: The following numbers are squares with a black man (pieces)
BK
: The following numbers are squares with a black king
A square number (01 to 50) is always two characters with a leading zero if necessary.
The position string must always start with either WM
or BM
. If the position parameter is omitted, the standard 20-20 starting position is used. So for demonstrating a complete game you can omit this parameter.
The notation parameter is a string with the moves. It consists of a sequence of 4-character codes. Each code is one move. The 4-character code consists of the starting en ending square of the move, including leading zeros for the square if necessary.
Example with notation |
Example without notation |
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1999 DamWeb®
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